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Of Guards And Thieves - Update 63.0
Sept. 22, 2014

Hi guys!

Update 63.0 for "Of Guards And Thieves" is available from September 19!

Here's the complete changelog for 63.0 update:

  • Spectators now can join anytime during a match (optional in server settings)
  • New Ability Cooldown system
  • Upgrade: endless uses for zombie abilities
  • New Zombie: The Fat (with Puke ability)
  • New Avatar: The Fat Zombie
  • Wooden debris footstep sound
  • Bullet trail remake
  • New Gadget for Scout: Glue Bomb
  • New Slowdown effect for gadgets and abilities
  • Bug fix: Invisibile Fire/Acid pool damage
  • Bug fix: Fake damage feedback
  • Bug fix: no more particle persistence after explosion
  • Bug fix: Now gadget kill with the right owners name

New Zombie class

The Fat zombie is an ibrid support-defensive class, its slow movements do not allow him to be very versatile in offensive maneuvers, but his strength and his melee attacks damage make it very useful in defensive positions. In addition, the puke ability allows him to block important spot, damaging his enemies and supporting the team maneuvers.


  • HP: 80
  • Base max speed: 4.0

Puke Ability
The puke ability creates a pool of gastric juices that slow down movements and damage enemies that pass through.

The puke pool also affects your teammates and yourself, so use it with care!

Puke Stats

  • Area Damage: 12 DPS
  • Hit Damage: 30
  • Explosion Damage: 15
  • Explosion range: 0.8 meters
  • Slow down factor: 0.3
  • Duration: 7 seconds

Ability Cooldown system

Ability/equipment now have a cooldown timer, this means that you have to wait a certain period of time before being able to reuse that ability. You can check the ability/equipment cooldown status on the right bottom section of the game screen.

Here the list of the actual cooldown time:

  • Acid spit: 4 seconds
  • Puke: 4 seconds
  • Smoke bomb: 7 seconds
  • Rock Launcher: 3 seconds
  • Railgun: 1.2 seconds

New Gadget: Glue Bomb

The glue bomb is a grenade available for scout class, the explosion generates a puddle of glue that will slow down anyone moves over it.

  • Slow down factor: 0.3
  • Duration: 12 seconds

Spoiler about the "Sandbox Mode" features

NOTE: All the contents below is not available yet.

Crafting and Inventory

Crafting will be one of the most important and rich aspect of this gamemode, our goal is to create a really deep and solid crafting and harvesting system with huge amounts of recipes and items combination.

Crafting recipe sample (empty magazine + 9mm bullets pack = Full magazine):

To do that we need a solid inventory system, and this is our solution:


If you like farming simulation games, prepare your shovel and fertilizer, you'll have hours and hours of farming!

That's all! Just a little spoiler ;-) If you want more details don't miss our future updates and check out our official forum.

Of Guards And Thieves - Update 62.0
Sept. 5, 2014

Hi guys! Update 62.0 is available from September 3!

Here's the complete changelog for 62.0 update:

  • New gamemode: Capture the Flag (CTF)
  • New gamemode: Instagib Capture the Flag (igCTF)
  • Runner and Heavy zombie classes REMAKE
  • New Zombie classes: Tank, Acid, Smoke
  • Zombie ability: Acid Spit, Smoke Bomb, Throwable Rock
  • New Guard class: Carrier
  • New Thief class: Saboteur
  • New Primary Weapon: XN8 automatic rifle, NP5 Kompact SD
  • New Gadget: Incendiary grenade, Molotov

Capture the flag (CTF)

In this mode, there are two teams (Blue and Red). There is a time limit of 5 minutes at the end of which the team with most points is the winner. Each team have to defend their own Flag and must steal the enemy Flag to make points. If at the end of the 5 minutes teams have the same score, the game will switch to "golden flag" phase: during this phase the first team to score a point wins the game.

Instagib Capture the flag (igCTF)

igCTF rules are the identical to the normal CTF mode, the differences are the presence of the same class for both teams and daylight illumination. * For more details, see the information about instagib (IG) gamemode.

Tips about CTF and igCTF

  • Remember, every time your Flag is stolen, the opposing team scores one point.
  • If the Flag Carrier is killed, the flag falls to the ground and can be picked up again within 15 seconds, if no one picks it up will return automatically to the respective base.
  • You can not collect your own flag from the ground but you have to protect it until it respawns automatically to your base.
  • Think about what you are doing, rushing the enemy base will result in a easy enemy flag capture, but leaving your own flag unprotected is very risky.
  • Try to intercept the flag carrying enemy before he reaches the capture point.

New Zombie classes and Abilities!


Health: 100 - Base max speed: 4

Primary attack

Secondary attack


Health: 50 - Base max speed: 4.4

Primary attack

Secondary attack

Acid spit in action!


Health: 65 - Base max speed: 4.6

Primary attack

Secondary attack

Carrier and Saboteur

The Carrier (Guard) and the Saboteur (Thief) are two new classes with an ibrid Support/Assault role. They are equipped with two new main weapons, the XN8 automatic rifle and the NP5 Kompact SD submachinegun.

Here the stats for the respective classes:


Health: 74 - Base max speed: 4.4

Primary weapon

Secondary weapon



Health: 70 - Base max speed: 4.5

Primary weapon

Secondary weapon


Incendiary Grenade and Molotov

Incendiary Grenade and Molotov are very useful gadget, use them to slow down your enemies and to block crucial ways in the most appropriate moment.

What's next?

Are you ready?

  • Experimental Camera offset system
  • Improved weapon hit detection and better particle system (multiple hit particle rendering, blood splat particle system)
  • Weapon Muzzleflare
  • Weapon chellchasing
  • New Gadgets and Ability
  • New Zombie classes
  • General Rebalance and Fix
  • General improvements
  • A new gamemode


  • Huge gamemode spoilers with screenshots, concept art and explanation about new game mechanics.

Of Guards And Thieves - Update 61.2
Aug. 8, 2014

Here the complete changelog for 61.2 update:

  • New gamemode : VIP escape (VIP)
  • New gamemode : Instagib (IG)
  • New Maps for IG and MB : VR Arena v2 & VR Arena v3
  • Zombie Rush: added arrow pointing the brain position (for survivor only)
  • Bug fix: missing level 17
  • Bug fix: minimum resolution on Steam game client.
  • Bug fix: wrong class respawn Bug fix: mixed gamemode bug

New gamemode: Instagib (IG)

In this mode, there are two teams (Red and Blue). The first team to get to 40 kills is the winner. There is a time limit of 5 min which means that if neither teams reached a kill count of 40, the higher scorer will win. Maximize your kill count while minimizing the kill count of the opposite team. Remember, every time you get killed, you are giving one point away to the opposite team and vice-versa!

In this game mode players are equipped with a single weapon, the Railgun. The Railgun is capable of inflicting massive damage in a single shot (up to 200 HP), but have a slow rate of fire.

Tips about IG

  • Kill all the moving things.
  • You are a Death machine.
  • You can kill your opponents with a single blow, but they can do the same with you.
  • Looking for cover between kills is always a good idea.
  • Remember, your weapon is deadly, but you must wait for it to cool down between shots.

VR Arena Maps

IG is playable on all maps but we have created special maps, with a symmetrical structure. The VR maps are set, as well as the name suggests, in a "virtual reality" environment. You can play this maps only in IG (Instagib) and MB (MadBall) game modes.

New gamemode: VIP escort (VIP) - 1st version

In VIP escort guards must escort the VIP alive up to the exit point, VIP is random chosen at the start of the game. Thieves Team have to kill to the VIP. Teams have 5 minutes to complete their goals. This mode is probably one of the most 'difficult, without an organized team is almost impossible to win.

Tips about VIP

  • Don't move alone.
  • Start a conflict only if necessary. Revealing your position too soon might put yourself in danger.
  • Be stealthy and move with caution!
  • Remain with the bodyguards as much as possible.
  • Do not engage the enemy directly. Usually, you can not compete against the thief firepower.
  • Remember, you need to escape alive, and yeah, VIP cannot respawn.

VIP Equipment

Why VIP - 1st version?

Because this is the first version of the VIP mode, in future updates the gameplay will be improved, making it more diverse and satisfying.

Before you can escape and win, VIP and her escort will have to solve a series of goals. These objectives will be chosen randomly at the beginning of the match from a list that includes things likes: - Hack and retrieve data files from PC - Recover important item or valuable information

As happens in GaT game mode, thieves do not know which goals must be completed before VIP can escape.

Gameplay flow example:

  1. Hack pc and retrieves the password of the safe
  2. Unlock the safe
  3. Recover important information from the safe
  4. Escape alive

What's next?

We are working on several things, including the first bunch of features for the huge game mode series:
  • Night and day cycle
  • Huge map
  • NPC (animals and zombies)
  • Deeper interaction with the environment

Next update announcement

Apart from the future "huge world" mode we are expanding the content of the actual game modes and the next update will include:

  • ZR - Runner and Heavy zombie class remake/improvement
  • ZR - 2 new zombie classes
  • 1 new Guard class
  • 1 new Thief class
  • New gadgets and weapons
  • 2 new Game Modes

Again, thanks all for the support and see you in game!

Of Guards And Thieves - Official WIKI
April 27, 2014

OGAT Official WIKI is now Available on gamepedia.com.

Update after update, OGAT is starting to have a good amount of content, so we decided to setup a WIKI full of precious informations, guides and news.

What can I find in the wiki?

The WIKI contains several sections, each dedicated to various aspects of the game.

Let's see an example of what you can find:

  • Weapons section, with detailed information about all weapons available, and news about the future ones
  • Gamemode section, Guides and descriptions of game modes, and yes... some big spoilers about the new gamemodes
  • Classes section
  • Development section
  • Gadget section
  • Equipment section
  • Levels and Experience Points section
  • Faction and Maps
  • ...and much more!

Class Biography

Wepons and Equipment

You will find a lot of information in this section, learning the details of each weapon will improve your performance in the game.

Detailed Information and Stats

Knowledge is the key to success, discover every single detail to master the item in the best possible way.

Visit the WIKI here: http://ogat.gamepedia.com

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