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Of Guards And Thieves - Update 64.5
Dec. 20, 2014


Here's the complete changelog for 64.5 update:

  • New and improved aiming system (better accuracy and support for shooting enemies on different floors)
  • New full-3d movement system (stairs, yay!)
  • 2 new maps for IG-igCTF-MadBall
  • Xmas decorations
  • Official TeamSpeak server (more info soon...)
  • OGAT demo is now available also on Steam

Full 3D movement system

We have finally introduced a fully 3D movement system: you will now be able to move vertically! It's time to add stairs, hills, bridges and other cool stuff inside the maps.

New map: Sniper Hill

XMas decorations are back

Huge map news

Just one hint: 1 squared km of fully walkable map. This will take probably about 2 or 3 months of work but we're thinking about to release some early steps like 300x300m -> 500x500m -> etc...

This maps will include a great variety of areas like:

  • Little villages
  • Big cities
  • Agricultural areas
  • Abandoned buildings
  • Mines and quarries
  • Forests, swamps and hills
  • Rivers and lakes

Here's some little preview:

Of Guards And Thieves - Faceless GameMode and Horror Week!
Oct. 30, 2014

Here's the complete changelog for 64.0 update:

  • New Gamemode: Faceless (SL) - Horror Fun gamemode
  • Maximum number of lives is now configurable in server settings
  • New Avatar: Faceless one, Human, Halloween pumpkin
  • New game Main Menu
  • New damage system (vfx feedback) v.1
  • Scene loading improvements and Fix
  • Halloween decorations
  • Bug fix: Character outline disappear in spectator mode
  • Bug fix: No more button interaction when the 3 seconds countdown started

New Gamemode: Faceless (SL)

In this new gamemode Humans have to find 4 notes around the map within 5 minutes, without being killed by the Faceless. Faceless is a very dangerous enemy, can become invisible and suddenly appear behind you. If you look them in the face too long, you will be wounded to death, be careful and run to survive!

Faceless have to kill the humans before they can pick up the 4 notes. If time runs out humans lose.

Objectives and rules

Human team: Collect 4 notes before time runs out.

Faceless team: Kill all the humans before time runs out.


  • To collect Notes press the E key when you are close enough.
  • Notes are placed randomly in each game, so you should check carefully for them in order to win the game.
  • Every Player have different sheets position, everyone has to play for themselves.
  • Some times sheets are not easy to spot, make sure to check carefully.
  • Check all libraries and shelves!
  • Humans do not have weapons to defend themselves, they have only one flashlight, so Faceless can not 'be killed in any way.
  • When you meet a Faceless, RUN AWAY!!!
  • Faceless can turn invisibility on/off with the Right Mouse Button.
  • Faceless can use invisibility only when it is illuminated.
  • Faceless can not cause damage or fear when it is invisible.

Balance suggestion: use 4:1 team ratio (4 Humans : 1 Faceless)

Faceless class

  • Health: 75
  • Base max speed: 3.0 (double when invisible)
  • Scream attack
  • Invisibility ability

Invisibility Ability

The Faceless has the ability to become invisible. Use the right mouse button to switch invisibility On/Off and keep in mind, when it is invisible can not 'cause harm to humans.

Human class

  • HP: 60
  • Base max speed: 4.4
  • Flashlight

New Avatar

Here the list of the new available avatars:

  • The faceless One
  • Halloween pumpkin
  • Human

Halloween decorations

Limited lives system

Server Admin can now set the number of lives available on each game. This option is not available in certain gamemodes.

Damage Feedback system v.1

Camera shake

Scene loading improvements and Fix

Scene loading system has been rewritten, that change brings several collateral bug fix and general improvements.

Thanks for all the support and see you in game!

Of Guards And Thieves - Update 63.0
Sept. 22, 2014

Hi guys!

Update 63.0 for "Of Guards And Thieves" is available from September 19!

Here's the complete changelog for 63.0 update:

  • Spectators now can join anytime during a match (optional in server settings)
  • New Ability Cooldown system
  • Upgrade: endless uses for zombie abilities
  • New Zombie: The Fat (with Puke ability)
  • New Avatar: The Fat Zombie
  • Wooden debris footstep sound
  • Bullet trail remake
  • New Gadget for Scout: Glue Bomb
  • New Slowdown effect for gadgets and abilities
  • Bug fix: Invisibile Fire/Acid pool damage
  • Bug fix: Fake damage feedback
  • Bug fix: no more particle persistence after explosion
  • Bug fix: Now gadget kill with the right owners name

New Zombie class

The Fat zombie is an ibrid support-defensive class, its slow movements do not allow him to be very versatile in offensive maneuvers, but his strength and his melee attacks damage make it very useful in defensive positions. In addition, the puke ability allows him to block important spot, damaging his enemies and supporting the team maneuvers.


  • HP: 80
  • Base max speed: 4.0

Puke Ability
The puke ability creates a pool of gastric juices that slow down movements and damage enemies that pass through.

The puke pool also affects your teammates and yourself, so use it with care!

Puke Stats

  • Area Damage: 12 DPS
  • Hit Damage: 30
  • Explosion Damage: 15
  • Explosion range: 0.8 meters
  • Slow down factor: 0.3
  • Duration: 7 seconds

Ability Cooldown system

Ability/equipment now have a cooldown timer, this means that you have to wait a certain period of time before being able to reuse that ability. You can check the ability/equipment cooldown status on the right bottom section of the game screen.

Here the list of the actual cooldown time:

  • Acid spit: 4 seconds
  • Puke: 4 seconds
  • Smoke bomb: 7 seconds
  • Rock Launcher: 3 seconds
  • Railgun: 1.2 seconds

New Gadget: Glue Bomb

The glue bomb is a grenade available for scout class, the explosion generates a puddle of glue that will slow down anyone moves over it.

  • Slow down factor: 0.3
  • Duration: 12 seconds

Spoiler about the "Sandbox Mode" features

NOTE: All the contents below is not available yet.

Crafting and Inventory

Crafting will be one of the most important and rich aspect of this gamemode, our goal is to create a really deep and solid crafting and harvesting system with huge amounts of recipes and items combination.

Crafting recipe sample (empty magazine + 9mm bullets pack = Full magazine):

To do that we need a solid inventory system, and this is our solution:


If you like farming simulation games, prepare your shovel and fertilizer, you'll have hours and hours of farming!

That's all! Just a little spoiler ;-) If you want more details don't miss our future updates and check out our official forum.

Of Guards And Thieves - Update 62.0
Sept. 5, 2014

Hi guys! Update 62.0 is available from September 3!

Here's the complete changelog for 62.0 update:

  • New gamemode: Capture the Flag (CTF)
  • New gamemode: Instagib Capture the Flag (igCTF)
  • Runner and Heavy zombie classes REMAKE
  • New Zombie classes: Tank, Acid, Smoke
  • Zombie ability: Acid Spit, Smoke Bomb, Throwable Rock
  • New Guard class: Carrier
  • New Thief class: Saboteur
  • New Primary Weapon: XN8 automatic rifle, NP5 Kompact SD
  • New Gadget: Incendiary grenade, Molotov

Capture the flag (CTF)

In this mode, there are two teams (Blue and Red). There is a time limit of 5 minutes at the end of which the team with most points is the winner. Each team have to defend their own Flag and must steal the enemy Flag to make points. If at the end of the 5 minutes teams have the same score, the game will switch to "golden flag" phase: during this phase the first team to score a point wins the game.

Instagib Capture the flag (igCTF)

igCTF rules are the identical to the normal CTF mode, the differences are the presence of the same class for both teams and daylight illumination. * For more details, see the information about instagib (IG) gamemode.

Tips about CTF and igCTF

  • Remember, every time your Flag is stolen, the opposing team scores one point.
  • If the Flag Carrier is killed, the flag falls to the ground and can be picked up again within 15 seconds, if no one picks it up will return automatically to the respective base.
  • You can not collect your own flag from the ground but you have to protect it until it respawns automatically to your base.
  • Think about what you are doing, rushing the enemy base will result in a easy enemy flag capture, but leaving your own flag unprotected is very risky.
  • Try to intercept the flag carrying enemy before he reaches the capture point.

New Zombie classes and Abilities!


Health: 100 - Base max speed: 4

Primary attack

Secondary attack


Health: 50 - Base max speed: 4.4

Primary attack

Secondary attack

Acid spit in action!


Health: 65 - Base max speed: 4.6

Primary attack

Secondary attack

Carrier and Saboteur

The Carrier (Guard) and the Saboteur (Thief) are two new classes with an ibrid Support/Assault role. They are equipped with two new main weapons, the XN8 automatic rifle and the NP5 Kompact SD submachinegun.

Here the stats for the respective classes:


Health: 74 - Base max speed: 4.4

Primary weapon

Secondary weapon



Health: 70 - Base max speed: 4.5

Primary weapon

Secondary weapon


Incendiary Grenade and Molotov

Incendiary Grenade and Molotov are very useful gadget, use them to slow down your enemies and to block crucial ways in the most appropriate moment.

What's next?

Are you ready?

  • Experimental Camera offset system
  • Improved weapon hit detection and better particle system (multiple hit particle rendering, blood splat particle system)
  • Weapon Muzzleflare
  • Weapon chellchasing
  • New Gadgets and Ability
  • New Zombie classes
  • General Rebalance and Fix
  • General improvements
  • A new gamemode


  • Huge gamemode spoilers with screenshots, concept art and explanation about new game mechanics.

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