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Of Guards And Thieves - Update 67.0
Feb. 17, 2015

Here's the complete changelog for 67.0 update:

Changelog

  • New gamemode: gCTF (Guards only Capture The Flag)
  • Bug fix: stepping over a granade explosion now cause damage
  • First tests for Dedicated Servers
  • Server list: show icon and ping for dedicated servers
  • Level cap upped to 25
  • Arena map is now available for gTDM gamemode

New gamemode: gCTF (Guards only Capture The Flag)

As the name says, this is an alternative version of the classic CTF.

In this mode, there are two teams (Blue and Red), both have guards classes. At the start of this game, there will be 4 special "bases" that will be spawned onto the map. Your home flag location, your capture point, the enemy's flag location and finally the enemy's capture point. The objective in this mode is to bring the enemy's flag to your capture point while being able to defend your own flag from getting into the enemy's capture point. Learn the four "bases" locations for every map before playing! In this mode, knowledge of the map is essential. Knowing where the enemy is located and being able to quickly move past him via shortcuts can be the difference between winning and losing. It is a good idea to organize your teams into groups such as an attacking group and a defending group. The match lasts five minutes in which the two teams will face each other to win the game.

Dedicated Server support: in testing

Initial support for dedicated server, not officially released yet cause there is some bug to fix and stuff to improve. You can still start to test them, at the moment there are four testing Eu-server and three testing US-server (unofficial).


Server list: show icon and ping for dedicated servers

Level cap moved to Level 25

Now you can level up to level 25, here the icons and exp values:

Official Teamspeak reminder

We are happy to announce that "Of Guards and Thieves" official Teamspeak server is now up and available to everyone.

To connect use this address: ts.ofguardsandthieves.com

You can find the Teamspeak rules HERE

If you need a private channel for your Clan/Friend Groups read HERE

More info soon! Stay tuned.

Thanks all for the support and see you in game!

Of Guards And Thieves - Update 65.0
Jan. 14, 2015

Hi guys, here's the complete changelog for 65.0 update:

Changelog

  • Netcode rewrite and improvements
  • New gamemode gTDM (Guards vs Guards TDM)
  • New map VR Concrete Lake (for IG,igCTF, gTDM, MadBall)
  • Official TeamSpeak server officiall launch (ts.ofguardsandthieves.com)
  • Sandbox spoiler: Environment interaction

Netcode improvements

Netcode has been improved, less lag, more fun :-)

New gamemode gTDM (Guards vs Guards TDM)

As the name says, this is an alternative version of the classic TDM.

In this mode, there are two teams (Red and Blue), both team have the guards classes (Scout/Assault/Medic/Guardian/Carrier). The first team to get to 20 kills is the winner. There is a time limit of 5 minutes which means that if neither teams reached a kill count of 20, the higher scorer will win. Preserve your health and your ammo to be able to maximize your kill count while minimizing the kill count of the opposite team. Remember, every time you get killed, you are giving one point away to the opposite team and vice-versa! The match lasts five minutes in which the two teams will face each other to win the game.

*At the moment the gTDM is available only on VR Maps but will be available soon in normal maps too.

New map VR Concrete Lake (for IG,igCTF, gTDM, MadBall)


Official TeamSpeak server launch (ts.ofguardsandthieves.com)

We are happy to announce that "Of Guards and Thieves" official Teamspeak server is now up and available for everyone.

To connect use this address: ts.ofguardsandthieves.com

You can find the Teamspeak rules HERE

If you need a private channel for your Clan/Friend Groups read HERE

Sandbox spoiler: Environment interaction and Night&Day cicle



Interactions with the environment

Features:

  • Items name
  • Items description and information (Examine command)
  • Lots of multiple interactions (examine, use, pick up, move, dismantle, harvest, turn on/off, open, lock/unlock and many others)


Day&Night cycle

More info soon! Stay tuned.

Thanks all for the support and see you in game!

Of Guards And Thieves - Update 64.5
Dec. 20, 2014

Changelog

Here's the complete changelog for 64.5 update:

  • New and improved aiming system (better accuracy and support for shooting enemies on different floors)
  • New full-3d movement system (stairs, yay!)
  • 2 new maps for IG-igCTF-MadBall
  • Xmas decorations
  • Official TeamSpeak server (more info soon...)
  • OGAT demo is now available also on Steam

Full 3D movement system

We have finally introduced a fully 3D movement system: you will now be able to move vertically! It's time to add stairs, hills, bridges and other cool stuff inside the maps.



New map: Sniper Hill

XMas decorations are back


Huge map news

Just one hint: 1 squared km of fully walkable map. This will take probably about 2 or 3 months of work but we're thinking about to release some early steps like 300x300m -> 500x500m -> etc...

This maps will include a great variety of areas like:

  • Little villages
  • Big cities
  • Agricultural areas
  • Abandoned buildings
  • Mines and quarries
  • Forests, swamps and hills
  • Rivers and lakes

Here's some little preview:




Of Guards And Thieves - Faceless GameMode and Horror Week!
Oct. 30, 2014

Here's the complete changelog for 64.0 update:

  • New Gamemode: Faceless (SL) - Horror Fun gamemode
  • Maximum number of lives is now configurable in server settings
  • New Avatar: Faceless one, Human, Halloween pumpkin
  • New game Main Menu
  • New damage system (vfx feedback) v.1
  • Scene loading improvements and Fix
  • Halloween decorations
  • Bug fix: Character outline disappear in spectator mode
  • Bug fix: No more button interaction when the 3 seconds countdown started

New Gamemode: Faceless (SL)


In this new gamemode Humans have to find 4 notes around the map within 5 minutes, without being killed by the Faceless. Faceless is a very dangerous enemy, can become invisible and suddenly appear behind you. If you look them in the face too long, you will be wounded to death, be careful and run to survive!

Faceless have to kill the humans before they can pick up the 4 notes. If time runs out humans lose.

Objectives and rules

Human team: Collect 4 notes before time runs out.

Faceless team: Kill all the humans before time runs out.

HINTS

  • To collect Notes press the E key when you are close enough.
  • Notes are placed randomly in each game, so you should check carefully for them in order to win the game.
  • Every Player have different sheets position, everyone has to play for themselves.
  • Some times sheets are not easy to spot, make sure to check carefully.
  • Check all libraries and shelves!
  • Humans do not have weapons to defend themselves, they have only one flashlight, so Faceless can not 'be killed in any way.
  • When you meet a Faceless, RUN AWAY!!!
  • Faceless can turn invisibility on/off with the Right Mouse Button.
  • Faceless can use invisibility only when it is illuminated.
  • Faceless can not cause damage or fear when it is invisible.

Balance suggestion: use 4:1 team ratio (4 Humans : 1 Faceless)

Faceless class

  • Health: 75
  • Base max speed: 3.0 (double when invisible)
  • Scream attack
  • Invisibility ability

Invisibility Ability

The Faceless has the ability to become invisible. Use the right mouse button to switch invisibility On/Off and keep in mind, when it is invisible can not 'cause harm to humans.

Human class

  • HP: 60
  • Base max speed: 4.4
  • Flashlight

New Avatar

Here the list of the new available avatars:

  • The faceless One
  • Halloween pumpkin
  • Human

Halloween decorations



Limited lives system

Server Admin can now set the number of lives available on each game. This option is not available in certain gamemodes.

Damage Feedback system v.1


Camera shake

Scene loading improvements and Fix

Scene loading system has been rewritten, that change brings several collateral bug fix and general improvements.

Thanks for all the support and see you in game!

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