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Of Guards And Thieves - News about the upcoming 70.0 update
April 20, 2015

Hi guys, time to announce the next update, a huge upgrade for the game and this is why we skipped the last monthly update.

The 70.0 update is just the first step that will bring a huge expansion inside the world of "Of Guards and Thieves". We are talking about large maps, Sandbox gamemodes, better dedicated servers with up to 60 players, permanent world, inventory, crafting, resource harvesting, permadeath, survival stuff, roleplay gamemode, custom dedicated servers for gaming communities, vehicles, improved gadgets, weapons and characters abilities, clans, dynamic single player sandbox gamemode and lot of others stuff.


...one step at a time...

To do all this stuff we need to move one step at a time and the 70.0 update is the first move to accomplish these tasks. Basically the 70.0 update will bring some starting features that represent the core for the next expansions.


Upcoming changes in version 70.0

  • New Map (1km x 1km) - at least 1/3 playable area
  • Inventory System 1.0
  • Item interaction (pick up/drop/use item)*(drop item on death)
  • New items (medikit/food/other/magazine/others)
  • New Weapon reloading and magazine system
  • New Gamemode - sbTDM (Sandbox TDM up to 60 player slot)(*only for 1km x 1km map)
  • 30/60 minutes games on 1kmx1km map [*] Random spawn position for characters [*] Random spawn position for weapons/ammo/gadgets [*] Limited gear at spawn (you have to search for better weapons/ammo/medikit/gadgets) [*] Level cap moved to Level 30 [*] Vehicles system 1.0 (Cars only)

NOTE: stuff like "item drop on death", "limited spawn gear", "random item/character spawn", and the other notes, are referred to the incoming Sandbox gamemodes (Massive TDM - Survival and others) For obvious reasons these features will be not available in the standard gamemode (GaT, TDM, DE etc.) that will stay with the actual class system with dedicated equipment.


The next steps

After that we are going to improve and expand all the current features, and of course, adding also new content.

More informations and details will be given after the update release.







Official Teamspeak reminder

We are happy to announce that "Of Guards and Thieves" official Teamspeak server is now up and available to everyone.

To connect use this address: ts.ofguardsandthieves.com

You can find the Teamspeak rules HERE

If you need a private channel for your Clan/Friend Groups read HERE

More info soon! Stay tuned.

Thanks all for the support and see you in game!

Of Guards And Thieves - Update 67.0
Feb. 17, 2015

Here's the complete changelog for 67.0 update:

Changelog

  • New gamemode: gCTF (Guards only Capture The Flag)
  • Bug fix: stepping over a granade explosion now cause damage
  • First tests for Dedicated Servers
  • Server list: show icon and ping for dedicated servers
  • Level cap upped to 25
  • Arena map is now available for gTDM gamemode

New gamemode: gCTF (Guards only Capture The Flag)

As the name says, this is an alternative version of the classic CTF.

In this mode, there are two teams (Blue and Red), both have guards classes. At the start of this game, there will be 4 special "bases" that will be spawned onto the map. Your home flag location, your capture point, the enemy's flag location and finally the enemy's capture point. The objective in this mode is to bring the enemy's flag to your capture point while being able to defend your own flag from getting into the enemy's capture point. Learn the four "bases" locations for every map before playing! In this mode, knowledge of the map is essential. Knowing where the enemy is located and being able to quickly move past him via shortcuts can be the difference between winning and losing. It is a good idea to organize your teams into groups such as an attacking group and a defending group. The match lasts five minutes in which the two teams will face each other to win the game.

Dedicated Server support: in testing

Initial support for dedicated server, not officially released yet cause there is some bug to fix and stuff to improve. You can still start to test them, at the moment there are four testing Eu-server and three testing US-server (unofficial).


Server list: show icon and ping for dedicated servers

Level cap moved to Level 25

Now you can level up to level 25, here the icons and exp values:

Official Teamspeak reminder

We are happy to announce that "Of Guards and Thieves" official Teamspeak server is now up and available to everyone.

To connect use this address: ts.ofguardsandthieves.com

You can find the Teamspeak rules HERE

If you need a private channel for your Clan/Friend Groups read HERE

More info soon! Stay tuned.

Thanks all for the support and see you in game!

Of Guards And Thieves - Update 65.0
Jan. 14, 2015

Hi guys, here's the complete changelog for 65.0 update:

Changelog

  • Netcode rewrite and improvements
  • New gamemode gTDM (Guards vs Guards TDM)
  • New map VR Concrete Lake (for IG,igCTF, gTDM, MadBall)
  • Official TeamSpeak server officiall launch (ts.ofguardsandthieves.com)
  • Sandbox spoiler: Environment interaction

Netcode improvements

Netcode has been improved, less lag, more fun :-)

New gamemode gTDM (Guards vs Guards TDM)

As the name says, this is an alternative version of the classic TDM.

In this mode, there are two teams (Red and Blue), both team have the guards classes (Scout/Assault/Medic/Guardian/Carrier). The first team to get to 20 kills is the winner. There is a time limit of 5 minutes which means that if neither teams reached a kill count of 20, the higher scorer will win. Preserve your health and your ammo to be able to maximize your kill count while minimizing the kill count of the opposite team. Remember, every time you get killed, you are giving one point away to the opposite team and vice-versa! The match lasts five minutes in which the two teams will face each other to win the game.

*At the moment the gTDM is available only on VR Maps but will be available soon in normal maps too.

New map VR Concrete Lake (for IG,igCTF, gTDM, MadBall)


Official TeamSpeak server launch (ts.ofguardsandthieves.com)

We are happy to announce that "Of Guards and Thieves" official Teamspeak server is now up and available for everyone.

To connect use this address: ts.ofguardsandthieves.com

You can find the Teamspeak rules HERE

If you need a private channel for your Clan/Friend Groups read HERE

Sandbox spoiler: Environment interaction and Night&Day cicle



Interactions with the environment

Features:

  • Items name
  • Items description and information (Examine command)
  • Lots of multiple interactions (examine, use, pick up, move, dismantle, harvest, turn on/off, open, lock/unlock and many others)


Day&Night cycle

More info soon! Stay tuned.

Thanks all for the support and see you in game!

Of Guards And Thieves - Update 64.5
Dec. 20, 2014

Changelog

Here's the complete changelog for 64.5 update:

  • New and improved aiming system (better accuracy and support for shooting enemies on different floors)
  • New full-3d movement system (stairs, yay!)
  • 2 new maps for IG-igCTF-MadBall
  • Xmas decorations
  • Official TeamSpeak server (more info soon...)
  • OGAT demo is now available also on Steam

Full 3D movement system

We have finally introduced a fully 3D movement system: you will now be able to move vertically! It's time to add stairs, hills, bridges and other cool stuff inside the maps.



New map: Sniper Hill

XMas decorations are back


Huge map news

Just one hint: 1 squared km of fully walkable map. This will take probably about 2 or 3 months of work but we're thinking about to release some early steps like 300x300m -> 500x500m -> etc...

This maps will include a great variety of areas like:

  • Little villages
  • Big cities
  • Agricultural areas
  • Abandoned buildings
  • Mines and quarries
  • Forests, swamps and hills
  • Rivers and lakes

Here's some little preview:




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