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Hi guys, here's the complete changelog for 65.0 update:
Netcode has been improved, less lag, more fun :-)
New gamemode gTDM (Guards vs Guards TDM)
As the name says, this is an alternative version of the classic TDM.
In this mode, there are two teams (Red and Blue), both team have the guards classes (Scout/Assault/Medic/Guardian/Carrier). The first team to get to 20 kills is the winner. There is a time limit of 5 minutes which means that if neither teams reached a kill count of 20, the higher scorer will win. Preserve your health and your ammo to be able to maximize your kill count while minimizing the kill count of the opposite team. Remember, every time you get killed, you are giving one point away to the opposite team and vice-versa! The match lasts five minutes in which the two teams will face each other to win the game.
*At the moment the gTDM is available only on VR Maps but will be available soon in normal maps too.
New map VR Concrete Lake (for IG,igCTF, gTDM, MadBall)
Official TeamSpeak server launch (ts.ofguardsandthieves.com)
We are happy to announce that "Of Guards and Thieves" official Teamspeak server is now up and available for everyone.
To connect use this address: ts.ofguardsandthieves.com
You can find the Teamspeak rules HERE
If you need a private channel for your Clan/Friend Groups read HERE
Sandbox spoiler: Environment interaction and Night&Day cicle
Interactions with the environment
More info soon! Stay tuned.
Thanks all for the support and see you in game!
Here's the complete changelog for 64.5 update:
Full 3D movement systemWe have finally introduced a fully 3D movement system: you will now be able to move vertically! It's time to add stairs, hills, bridges and other cool stuff inside the maps.
New map: Sniper Hill
XMas decorations are back
Huge map newsJust one hint: 1 squared km of fully walkable map. This will take probably about 2 or 3 months of work but we're thinking about to release some early steps like 300x300m -> 500x500m -> etc...
This maps will include a great variety of areas like:
Here's some little preview:
Here's the complete changelog for 64.0 update:
New Gamemode: Faceless (SL)
In this new gamemode Humans have to find 4 notes around the map within 5 minutes, without being killed by the Faceless. Faceless is a very dangerous enemy, can become invisible and suddenly appear behind you. If you look them in the face too long, you will be wounded to death, be careful and run to survive!
Faceless have to kill the humans before they can pick up the 4 notes. If time runs out humans lose.
Objectives and rules
Human team: Collect 4 notes before time runs out.
Faceless team: Kill all the humans before time runs out.
Balance suggestion: use 4:1 team ratio (4 Humans : 1 Faceless)
The Faceless has the ability to become invisible. Use the right mouse button to switch invisibility On/Off and keep in mind, when it is invisible can not 'cause harm to humans.
Here the list of the new available avatars:
Limited lives system
Server Admin can now set the number of lives available on each game. This option is not available in certain gamemodes.
Damage Feedback system v.1
Scene loading improvements and Fix
Scene loading system has been rewritten, that change brings several collateral bug fix and general improvements.
Thanks for all the support and see you in game!
Update 63.0 for "Of Guards And Thieves" is available from September 19!
Here's the complete changelog for 63.0 update:
New Zombie class
The Fat zombie is an ibrid support-defensive class, its slow movements do not allow him to be very versatile in offensive maneuvers, but his strength and his melee attacks damage make it very useful in defensive positions. In addition, the puke ability allows him to block important spot, damaging his enemies and supporting the team maneuvers.
The puke pool also affects your teammates and yourself, so use it with care!
Ability Cooldown systemAbility/equipment now have a cooldown timer, this means that you have to wait a certain period of time before being able to reuse that ability. You can check the ability/equipment cooldown status on the right bottom section of the game screen.
Here the list of the actual cooldown time:
New Gadget: Glue BombThe glue bomb is a grenade available for scout class, the explosion generates a puddle of glue that will slow down anyone moves over it.
Spoiler about the "Sandbox Mode" featuresNOTE: All the contents below is not available yet.
Crafting and Inventory
Crafting will be one of the most important and rich aspect of this gamemode, our goal is to create a really deep and solid crafting and harvesting system with huge amounts of recipes and items combination.
Crafting recipe sample (empty magazine + 9mm bullets pack = Full magazine):
To do that we need a solid inventory system, and this is our solution:
If you like farming simulation games, prepare your shovel and fertilizer, you'll have hours and hours of farming!
That's all! Just a little spoiler ;-) If you want more details don't miss our future updates and check out our official forum.
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