Last week I finished the "movement" milestone and published the first playable alpha...so what's next? The next milestone (alpha 2) will focus on item management and inventory. It's one of the most important part of a RPG game and in my opinion a bad user interface can ruin the entire game experience. I'll try to make a simple and clear interface first and then ruin everything adding graphics and useless features ;-) Here's the fist step, the "item container" thing. Inside the game an item container is an object you can interact with carrying one or more item inside. This can be a simple storage box like I used in the video or something like a dead enemy body you can search for loot. ![]() Left: normal object. Right: highlighted object Every object you can interact in the game is now using the same graphical feedback with a nice highlight effect. For the unity people interested in how the shader works here's the graph made with Strumpy's Shader Editor. It's a normal-mapped shader with the addition of a "_selection" input controlling the amount of highlight. ![]() Who knew a single pizza is worth +70 HP? Left click to open the container and...here's the Found items panel! On the left you can see the found items (sorted by category: weapons first, armor and then consumables) and clicking on one you can see the complete description and all the item attributes. That's all for this week, enjoy the video!
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