Adam already got friends...it's time to make some enemies! This week I created a new "training room" and started coding the basic AI for the enemy NPC. Right now the NPC still cannot attack, but can "see" the player and seek him using a line-of-sight technique similar to what already used for the party members follow behaviour. Also, I'm testing a very cheap collision avoidance technique using 2 "feelers" to sense a near obstacle (even a dynamic one). ![]() Adam, run! Changes
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