Game progress: week 52 of 52
Week 48 - Action bar and combat updates
2012-01-09

Diary of Capt'n Cominu - Week 48 of 52
Week 48...that means we only have 4 weeks left to create this little game. I'm really starting to feel the pressure now, and I've been in "crunch mode" for almost one year now: I'm tired as hell and going crazy.

Am I going to survive this? Oh, here's my bottle of rum!

Hey everybody, we're back with some new video goodness! This time you can see some great progress on the action bar and the combat system.

Action bar and "warmup" time

Another big chunk of code was completed this week: the warmup time indicator in the action bar!

Wait...what? You will probably know the meaning of a action "cooldown" time often used in RPG...well, we're heading to a opposite approach: the warmup time. In short, you can use any action you want (if the character have enough stamina) but you need to wait a little before is really executed.

Oh, don't worry, this wait is very short, from 1 (generic attack) to 3 seconds (for bigger and powerful attacks).

New combat animations

From a graphic point of view now each action can have multiple animations: this means a single attack action will never use the same animation all over again.

Here's a short video with all the cool things...I'm going back to my rum

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