Game progress: week 52 of 52
Week 50 - Parry, dodge and pain animations
2012-01-23

Here's the latest update from our hidden pirate cove in video form, enjoy!

Changes from last week

  • New swords: real steel, no more wood!
  • Parry (miss) and evade animations: more dynamic melee combat
  • Initial support for hit, miss, evade based on character stats
  • Particle systems: used for sword "sparkles" together with the parry animation
  • New target selection style (red circle on floor): less cluttered screen

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