I'm back with some (good?) news! This time I'm going to talk about a little experimental game made for the 24th Ludum Dare. The game is called Cuboid Sandbox and the description in the contest page is something like this:
Half game and half simulation, this sandbox let you discover the beauty and wilderness of the different Cuboid species fighting for food and territory control in
a constantly evolving environment.
Wait. Whaaat? Well...this 3 days long experiment ended up being more like a simulation than a game. But, what is really a game? When I was a child I always found entertaining to watch ants movements and this game probably have been influenced by that experience :) ![]() The three cuboid species ![]() So, what happened during the development? Here's a video timelapse (3 development days compressed to 3 minutes) and little postmortem:
What went right
What went wrong
ConclusionThis was the first time I entered a similar competition and I learned a lot about the time needed to complete something playable and the disastrous side-effect of sleep deprivation.I really had a good time stepping out of my comfort zone for a while and making something completely different from Blackreef Pirates and I think this little experiment will receive some extra work in the future with more emergent behaviours spawning from different cuboid AI rules and more ways to influence the simulation. |
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