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Haha
Posted: Aug. 17, 2014, 7:48 p.m.
in reply to DynamicThrust (show the comment)
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Joined: Jan. 13, 2014
Posts: 386
Location: 30th Century
bml
Quite a few things on this list have been completed that still have a WIP/TODO beside them, like dedicated servers and a few of the modes.

Can I request that you work on the more structure based features early? Like the clan system, tournaments and friend list. I feel like it'd really cement the current player base and make it more appealing to those just checking the game out.

I look forward to the Huge map that has been mentioned here and there. However, with the size of the player base and the games being limited to 6v6, there are already maps that don't see much intense fighting. Office and Mansion sized maps seem to work best for now. Perhaps the Huge map could be split in to multiple parts and these could all be playable on their own. Eg, Huge map (south section), etc etc. I also think it could be interesting to add moving parts to maps. Perhaps as simple as a road going through the middle of the map with cars moving through.

Finally, I think it'd be really useful to have spawn delay as a customiseable setting. Perhaps a drop-down box listing 3, 5, 7, 10, 13, 15. Something like that?

Thanks for keeping the game updated and interesting, I hope the game continues to grow and becomes the MMO that it deserves to be!

PS. Keep adding levels. Pretty please.
Posted: Feb. 20, 2015, 9:30 p.m.
in reply to Cominu (show the comment)
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Joined: Sept. 22, 2014
Posts: 5
Location: UK
Message removed from moderator
Could there be a mode where ogat could have a first-person view? You can still go to 3rd person but also have the option for first person game.
Posted: Aug. 27, 2015, 2:36 a.m.
in reply to Cominu (show the comment)
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Joined: July 14, 2015
Posts: 131
Location: in your butthole
That's a confirmed no. Only chance you'll have of playing first person is if someone makes a mod for it.
Posted: Aug. 27, 2015, 2:42 a.m.
in reply to Chrisco23 (show the comment)
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Joined: May 29, 2013
Posts: 992
Location: Texas
Message removed from moderator
Y'know, I think the sniper rifle might fit the thieves more than the guards. Also maybe have the snipe rifle have some extra zoom for scouting? That'd make an excellent thief.

As for the Guards, a tazer equipment might not do too bad for them. It should stun the target for about a second or so.

Edit: Just noticed the tazer is already in to-do list. Woops.

Last modified: October 16, 2015, 07:22 PM
Posted: Oct. 16, 2015, 7:18 p.m.
in reply to Cominu (show the comment)
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Joined: Oct. 16, 2015
Posts: 183
Location: Pakistan
I love top-down shooters and stealth games, but if they are mixed together the problem is that it isn't really a stealth game because your enemys can see you
even if they aren't in the same room.
Sometimes i turn off all the lights that it is more fun (for me).
I would like a "realism" option in the game lobby that would toggle field of view (130°-135°) and no looking through walls, that it would actually make sense to try and get behind the guards(a as a thief). I think it would add the feeling of actually playing a challenging stealth game.

And for the Guard AI...(i wish people would do the same) that guards don't just rush in the direction of the thieves spawn or camping somewhere that it is impossible too get around them but that they actually patrol like in office through the corridors while NOT looking into the vents because ...would a normal security guard do that ?
or "talk" in one the rooms and only engage when the alarm sounds or a teammate sees a thief
(always think "What would a real guard do?")

(i tried my best at typing this in english...mine is terrible i know...
Posted: Nov. 22, 2015, 8:24 p.m.
in reply to Cominu (show the comment)
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Joined: Nov. 22, 2015
Posts: 1
Location: Germany
A field of view game mode would be glorious, yes. I like your idea a lot. Permanently off lights and field of view (for both guards and thieves), would be even more fun on single life setting.
Posted: Nov. 23, 2015, 5:50 a.m.
in reply to Drasulga (show the comment)
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Joined: Oct. 16, 2015
Posts: 183
Location: Pakistan
Any particular reason it's not being updated? By like, two years now.
Posted: Dec. 19, 2015, 10:39 p.m.
in reply to Cominu (show the comment)
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Joined: Dec. 19, 2015
Posts: 1
Location: Israel
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