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Lots of small changes this time! Let's see what's changed since the last update...

We have a new redesigned Class Selection window together with a handful of new weapons for both Guards and Thieves.


You might have noticed a new class: we started testing the medic! The medic class will be equipped with a Syringe (melee) and a Syringe gun (ranged) to cure his teammates...or enemies if you shoot the wrong person :D

Please note: the Medic class is still in development and will be available only to future premium accounts.

Another big change is the addition of "closed windows": it's winter and it's better to keep them closed! This means that thieves have to break them before enter, causing noise and alerting nearby guards. In Zombie Rush mode the windows are also reinforced with wooden barricades to keep zombies out of the buildings and help surivors to...ahem...survive ;-)


Closed window waiting to be smashed

We have also some minor changes, here's the full changelog:

  • Windows are now closed. Thieves have to break the glass before enter
  • Zombies have to break the barricade before enter
  • Added score in GaT gamemode
  • Big rebalance of all classes and weapons
  • Better weapon sounds
  • New weapons
  • Redesign of the class selection window
  • Bug fix: flashlight sometimes not turning on

Posted: Jan. 20, 2014, 7:34 p.m.
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Developer
Joined: June 15, 2012
Posts: 447
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Finallyyyyyyyyyyyyyyyyyyyyyyy!!!

PS: When will the game be premium?
Posted: Jan. 20, 2014, 7:42 p.m.
in reply to Cominu (show the comment)
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Joined: July 15, 2013
Posts: 877
Location: Italy / Italia

Totally loving the new closed windows and wooden windows for zombies. It's the perfect volume too! Everything else looks great too!

One thing, do the windows repair themselves automatically after a period of time (30 seconds)? If not, can guards repair the windows? It's nice to have it break the first time... but then what's stopping the thieves from breaking all the windows in the beginning, then playing the game normally?

Edit:
How does the scoring work? Can you show us the points system?

Last modified: January 20, 2014, 08:00 PM
Posted: Jan. 20, 2014, 7:49 p.m.
in reply to Cominu (show the comment)
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Location: Orange County, CA, USA

Cominu doesn't exist medic class to guards...
Posted: Jan. 20, 2014, 8 p.m.
in reply to Admiral (show the comment)
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Joined: July 30, 2013
Posts: 454
Location: Universe

This might just make me come back... Maybe...
Posted: Jan. 20, 2014, 8:14 p.m.
in reply to kiro (show the comment)
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Posts: 374
Location: New York, USA

Now,with medic,teamwork is better :)
Posted: Jan. 20, 2014, 8:30 p.m.
in reply to Superkiller (show the comment)
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Medic has 4 weapons, but you cannot select the 3rd and 4th weapon on the number key, unless you have a mouse with a scroll wheel. Also, I think heal should be a circle radius thing, it shouldn't be shoot to heal. So, your teammates has to be relatively close to get healed by you, and as you upgrade the heal ability (future feature), radius and heal will increase...also, medic is not available for guards, I don't know if that was intended or is a bug, but medics are more practical for guards than thieves

Additionally, can you add detail to the weapons on whether they are automatic or manual firing...(opinion: assault is too strong with automatic firing)
Posted: Jan. 20, 2014, 8:54 p.m.
in reply to Cominu (show the comment)
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Joined: June 29, 2013
Posts: 225
Location: California, USA

WHY YOU DISABLE MEDICS!!!!!!!!!!!!!!!!!!!
Posted: Jan. 20, 2014, 9:37 p.m.
in reply to Ptuh (show the comment)
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Posts: 454
Location: Universe

YEAH WHY!?!?!?!?!?!?!?!?!?!?!?!?!?!
Posted: Jan. 20, 2014, 9:37 p.m.
in reply to kiro (show the comment)
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Posts: 877
Location: Italy / Italia

OGAT ISN'T IN STEAM!!!!! COME ON COMINU LOOK YOUR FANS! :(

Last modified: January 20, 2014, 09:39 PM
Posted: Jan. 20, 2014, 9:39 p.m.
in reply to Superkiller (show the comment)
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I like most of changes, but medic class strongly reminds medic from Team Fortress 2, it was intentional?

Guns sounds now more realistic and I dont know if that change is better. I dont like also few of weapons model that you used. AK for shadow? c'mon I know this gun in most of games are for "bad" teams, but its powerfull and loud big rifle, if you want give him simillar gun I suggest ak74su. Make p90, f2000, g36c...
Could you change a way of showing rate of fire stat? its a little bit distracting for me, I would see something like this: Attack interval: 0.4s

@Ptuh - I was thinking about that some of specific class skill could have 2 options to perform their tasks, for example healing for medic:
[1] - medikits - put and forget, works like aura, comfortable but even enemies could use it.
or
[2] - syringe gun - requires more involvement but should give more profit.

Players would choose way to help team due to their playstyle, with pros and cons.

Stay stealthy,
Dermott

Last modified: January 20, 2014, 10:24 PM
Posted: Jan. 20, 2014, 10:09 p.m.
in reply to Cominu (show the comment)
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Location: Poland

the idea of guards repairing windows is nice but I think the game is a bit too fast paced to see some guards going to repare something...too many times guards are not even switching back on the room lights :(

About the scoring, it's a very basic system that will be surely be improved. Right now is the sum of the damage you caused + 100 points for every kill.
Posted: Jan. 20, 2014, 10:11 p.m.
in reply to Admiral (show the comment)
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Location: Leeds, UK

Ak47 is kinda op for thieves. Turns the game into a shootout. I realize batman said it's hard to balance weapons on the first try, but i think it's worth noting. Automatic rifle for assault class pretty much renders the scout class useless. Maybe mp5 damage is increased or rifle is not automatic. I like the new gun sounds and windows.

Also, if you don't mind me asking, how much will premium cost?
Posted: Jan. 21, 2014, 2:01 a.m.
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Posts: 47
Location: USA

@Asianninja

Only OGAT Premiumâ„¢ members can view this message and buy OGAT Premiumâ„¢ membership.
Posted: Jan. 21, 2014, 2:44 a.m.
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Joined: June 29, 2013
Posts: 225
Location: California, USA

After a few matches in the new update with my friends, we noted down what we did and didn't enjoy and I figured I would post it here as general feedback.

The new interface is very nice, as are the new weapon models. However, with the gun sizes increased we've found the shadow and assault classes have difficulty hiding in the bushes.

The new game sounds are a bit too loud, we had to turn down the volume of the game so we could hear ourselves in skype. In addition, since the new update we've had several issues with server connections, server list refreshing and general lag and while this could be a problem on our end, we found it a point worth bringing up.

The scout class seems a bit underpowered now compared to the assault class, now that the latter now has a fully automatic weapon. Lower health and power for barely more speed creates a rather large gap between the two. As the server adopted the assault class more widely, the cobra class also fell out of favour as the two-hit kill became too risky compared to the shadow's unreasonably powered primary. The medic class was also unavailable, was it removed?

The server also quickly moved to a more gunplay oriented, 'smash and grab' style very quickly, which really takes away from the games premise. Smashing windows is also very loud and hurts game flow, with guards almost instantly swarming the area, leading to more gunfights, and less sneaking. The reload system moving to a clip based system was also detrimental, with all players losing a large amount to ammo to unrecoverable clips. Reloading after a fight is now detrimental to survival, and is a difficult habit to break away from.

Those of us in the skype chat definitely thought that an 'open window' action would serve just as well, maybe even in addition to the window smashing, with guards being able to close open window like lights. In the servers we run I can assure you lights being turned back on is a huge priority, and I've never seen a player leave a dark room without turning on the light. In addition perhaps with smashed windows guards could also pass through, though at a slower rate, increasing chase scenarios and encouraging stealthy gameplay over 'steal item, escape through window, gg"

In addition we felt that the assault class returning to a single shot weapon maybe a burst fire weapon would be better, as players began spraying with the weapons instead of aiming their shots, increasing team kills. The shadow's weapon could also use a nerf, and the cobra's knife might benefit more from 90 damage, to become and insta-kill on everything.

These, however, are just some thoughts and feedback from a few players, and may not represent the community as a whole.
Posted: Jan. 21, 2014, 11:56 a.m.
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