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Lots of small changes this time! Let's see what's changed since the last update...

We have a new redesigned Class Selection window together with a handful of new weapons for both Guards and Thieves.


You might have noticed a new class: we started testing the medic! The medic class will be equipped with a Syringe (melee) and a Syringe gun (ranged) to cure his teammates...or enemies if you shoot the wrong person :D

Please note: the Medic class is still in development and will be available only to future premium accounts.

Another big change is the addition of "closed windows": it's winter and it's better to keep them closed! This means that thieves have to break them before enter, causing noise and alerting nearby guards. In Zombie Rush mode the windows are also reinforced with wooden barricades to keep zombies out of the buildings and help surivors to...ahem...survive ;-)


Closed window waiting to be smashed

We have also some minor changes, here's the full changelog:

  • Windows are now closed. Thieves have to break the glass before enter
  • Zombies have to break the barricade before enter
  • Added score in GaT gamemode
  • Big rebalance of all classes and weapons
  • Better weapon sounds
  • New weapons
  • Redesign of the class selection window
  • Bug fix: flashlight sometimes not turning on

Posted: Jan. 20, 2014, 7:34 p.m.
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Finallyyyyyyyyyyyyyyyyyyyyyyy!!!

PS: When will the game be premium?
Posted: Jan. 20, 2014, 7:42 p.m.
in reply to Cominu (show the comment)
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Totally loving the new closed windows and wooden windows for zombies. It's the perfect volume too! Everything else looks great too!

One thing, do the windows repair themselves automatically after a period of time (30 seconds)? If not, can guards repair the windows? It's nice to have it break the first time... but then what's stopping the thieves from breaking all the windows in the beginning, then playing the game normally?

Edit:
How does the scoring work? Can you show us the points system?

Last modified: January 20, 2014, 08:00 PM
Posted: Jan. 20, 2014, 7:49 p.m.
in reply to Cominu (show the comment)
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Cominu doesn't exist medic class to guards...
Posted: Jan. 20, 2014, 8 p.m.
in reply to Admiral (show the comment)
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This might just make me come back... Maybe...
Posted: Jan. 20, 2014, 8:14 p.m.
in reply to kiro (show the comment)
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Now,with medic,teamwork is better :)
Posted: Jan. 20, 2014, 8:30 p.m.
in reply to Superkiller (show the comment)
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Medic has 4 weapons, but you cannot select the 3rd and 4th weapon on the number key, unless you have a mouse with a scroll wheel. Also, I think heal should be a circle radius thing, it shouldn't be shoot to heal. So, your teammates has to be relatively close to get healed by you, and as you upgrade the heal ability (future feature), radius and heal will increase...also, medic is not available for guards, I don't know if that was intended or is a bug, but medics are more practical for guards than thieves

Additionally, can you add detail to the weapons on whether they are automatic or manual firing...(opinion: assault is too strong with automatic firing)
Posted: Jan. 20, 2014, 8:54 p.m.
in reply to Cominu (show the comment)
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WHY YOU DISABLE MEDICS!!!!!!!!!!!!!!!!!!!
Posted: Jan. 20, 2014, 9:37 p.m.
in reply to Ptuh (show the comment)
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YEAH WHY!?!?!?!?!?!?!?!?!?!?!?!?!?!
Posted: Jan. 20, 2014, 9:37 p.m.
in reply to kiro (show the comment)
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OGAT ISN'T IN STEAM!!!!! COME ON COMINU LOOK YOUR FANS! :(

Last modified: January 20, 2014, 09:39 PM
Posted: Jan. 20, 2014, 9:39 p.m.
in reply to Superkiller (show the comment)
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I like most of changes, but medic class strongly reminds medic from Team Fortress 2, it was intentional?

Guns sounds now more realistic and I dont know if that change is better. I dont like also few of weapons model that you used. AK for shadow? c'mon I know this gun in most of games are for "bad" teams, but its powerfull and loud big rifle, if you want give him simillar gun I suggest ak74su. Make p90, f2000, g36c...
Could you change a way of showing rate of fire stat? its a little bit distracting for me, I would see something like this: Attack interval: 0.4s

@Ptuh - I was thinking about that some of specific class skill could have 2 options to perform their tasks, for example healing for medic:
[1] - medikits - put and forget, works like aura, comfortable but even enemies could use it.
or
[2] - syringe gun - requires more involvement but should give more profit.

Players would choose way to help team due to their playstyle, with pros and cons.

Stay stealthy,
Dermott

Last modified: January 20, 2014, 10:24 PM
Posted: Jan. 20, 2014, 10:09 p.m.
in reply to Cominu (show the comment)
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the idea of guards repairing windows is nice but I think the game is a bit too fast paced to see some guards going to repare something...too many times guards are not even switching back on the room lights :(

About the scoring, it's a very basic system that will be surely be improved. Right now is the sum of the damage you caused + 100 points for every kill.
Posted: Jan. 20, 2014, 10:11 p.m.
in reply to Admiral (show the comment)
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Ak47 is kinda op for thieves. Turns the game into a shootout. I realize batman said it's hard to balance weapons on the first try, but i think it's worth noting. Automatic rifle for assault class pretty much renders the scout class useless. Maybe mp5 damage is increased or rifle is not automatic. I like the new gun sounds and windows.

Also, if you don't mind me asking, how much will premium cost?
Posted: Jan. 21, 2014, 2:01 a.m.
in reply to Cominu (show the comment)
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@Asianninja

Only OGAT Premiumâ„¢ members can view this message and buy OGAT Premiumâ„¢ membership.
Posted: Jan. 21, 2014, 2:44 a.m.
in reply to AsianNinja99 (show the comment)
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After a few matches in the new update with my friends, we noted down what we did and didn't enjoy and I figured I would post it here as general feedback.

The new interface is very nice, as are the new weapon models. However, with the gun sizes increased we've found the shadow and assault classes have difficulty hiding in the bushes.

The new game sounds are a bit too loud, we had to turn down the volume of the game so we could hear ourselves in skype. In addition, since the new update we've had several issues with server connections, server list refreshing and general lag and while this could be a problem on our end, we found it a point worth bringing up.

The scout class seems a bit underpowered now compared to the assault class, now that the latter now has a fully automatic weapon. Lower health and power for barely more speed creates a rather large gap between the two. As the server adopted the assault class more widely, the cobra class also fell out of favour as the two-hit kill became too risky compared to the shadow's unreasonably powered primary. The medic class was also unavailable, was it removed?

The server also quickly moved to a more gunplay oriented, 'smash and grab' style very quickly, which really takes away from the games premise. Smashing windows is also very loud and hurts game flow, with guards almost instantly swarming the area, leading to more gunfights, and less sneaking. The reload system moving to a clip based system was also detrimental, with all players losing a large amount to ammo to unrecoverable clips. Reloading after a fight is now detrimental to survival, and is a difficult habit to break away from.

Those of us in the skype chat definitely thought that an 'open window' action would serve just as well, maybe even in addition to the window smashing, with guards being able to close open window like lights. In the servers we run I can assure you lights being turned back on is a huge priority, and I've never seen a player leave a dark room without turning on the light. In addition perhaps with smashed windows guards could also pass through, though at a slower rate, increasing chase scenarios and encouraging stealthy gameplay over 'steal item, escape through window, gg"

In addition we felt that the assault class returning to a single shot weapon maybe a burst fire weapon would be better, as players began spraying with the weapons instead of aiming their shots, increasing team kills. The shadow's weapon could also use a nerf, and the cobra's knife might benefit more from 90 damage, to become and insta-kill on everything.

These, however, are just some thoughts and feedback from a few players, and may not represent the community as a whole.
Posted: Jan. 21, 2014, 11:56 a.m.
in reply to Cominu (show the comment)
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Thanks for the feedback, we are changing all the value in order to correct the problems.
Posted: Jan. 21, 2014, 1:03 p.m.
in reply to Gamerofloz (show the comment)
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Cmon Cominu, you said the map editor and other things where for premium accounts, maybe some classes are good but you cannot make the Medic premium, it is the first new class in the menu and you already teased us with it, a Medic for common gameplay seems like a very good class to be made into premium, unless you give uss other classes to compensate.

On the other hand, if there is a new class for the Guards, what would there be for the thieves?

Edit: To be worse, you didnt say premium classes were there before, you should have advised, I even asked you through Kongregate.

Last modified: January 21, 2014, 06:49 PM
Posted: Jan. 21, 2014, 6:40 p.m.
in reply to Cominu (show the comment)
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Dude.... you should say thanks to the devs since they give you the chance to play the game without buying it.
Posted: Jan. 21, 2014, 6:51 p.m.
in reply to HeadlesHorsemann (show the comment)
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To be honest, I don't think medic should be premium. I could get that some classes, for example an explosive projectile shooter class would be premium, but medic is an important class and will be important to gameplay. I also wouldn't like the idea of having to beg a premium class for heals, which would result in conversations like this:

[Non-Premium Member]: can you heal me bro?

[Premium Medic]: lol, f off, if you want heal then buy premium yourself kid
Posted: Jan. 21, 2014, 11:49 p.m.
in reply to Helba (show the comment)
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a-heh

that's true... sometimes of course, it was kind of exaggerated but more or less it still gets the point through.

btw how much will a premium account cost?

Last modified: January 22, 2014, 01:33 AM
Posted: Jan. 22, 2014, 1:30 a.m.
in reply to Ptuh (show the comment)
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We will announce it soon, along with all the things that will be included.
Posted: Jan. 22, 2014, 1:40 a.m.
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thanks a lot ;)
Posted: Jan. 22, 2014, 1:44 a.m.
in reply to Helba (show the comment)
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Hmm.. I agree with you gamerofloz, on most of what you said. Regarding the premium, would it be a one time price to become a premium member, monthly payments, or charging per purchase?

Ptuh, what would be the point in being a medic if you aren't going to heal anyone.

Is anyone else getting a TF2 feel for this game now?

Last modified: January 22, 2014, 04:44 AM
Posted: Jan. 22, 2014, 4:43 a.m.
in reply to leviathan_1 (show the comment)
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Well Supreme, I see your point, but there's still going to be the constant asking of healing. But even if we put that issue aside and call it insignificant, medic is a crucial supporting class and should be readily be available for all, since one medic can provide a huge advantage to one team. Premium classes should only be applied to independent classes that are not supporting classes, special classes like tanks, high damagers, or ones with unique abilities. If you view the majority of other games, medic class usually tends to be free. However, you can put a premium level medic who has the ability to heal themselves and others, albeit at the price of lower health, making them less of a support class.

Note: I think premium will not be a one time payment, when has it been one time payment? It wouldn't very profitable then. However, I think Batman and Cominu should (if they haven't already thought of it) add a way of buying special weapons or classes that are one time buys.
Posted: Jan. 22, 2014, 6:27 a.m.
in reply to Supreme Legacy (show the comment)
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Lots of positives for this update. Only issues arise with things that have been mentioned before, such as updating servers, and connections dropping out occasionally. I support the opening and closing of windows as opposed to shooting them out (at least in GAT) because I always envision thieves sneakily cutting a circle in glass and entering undetected as opposed to using valuable and limited ammo. In ZR, smashing stuff is the best, so keep that as is!

My other note, something sort of unrelated to this specific update; remove the doors for the guard spawn on Office. Those doors are practically death traps for survivors, because Zombies can so easily spawn kill. I'm not against zombies killing guards at the spawn, but by removing one or both doors, at least the survivor has a chance of entering the game again.

My payment preference: one-time payment. I'd rather pay $15 to $20 to have the game in full, including any future updates, rather than many micro transactions in-game. Although Steam supports micro transactions, I wouldn't prefer it. I suppose it's not really our decision either way.
Posted: Jan. 22, 2014, 7:11 a.m.
in reply to Ptuh (show the comment)
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